NVIDIA has announced that the GeForce NOW cloud gaming service now supports DLSS 4.5 controls, giving members the ability to adjust how supported games look and perform in the cloud. The new controls include DLSS Super Resolution, which sharpens image quality, Dynamic Multi Frame Generation, which lowers latency and reduces stutter for smoother streaming, and Ray Reconstruction, which enhances ray‑traced visuals. Ultimate members streaming on GeForce RTX 5080‑powered cloud rigs can access the maximum available options, including Dynamic Multi Frame Generation up to 4×. The update arrives alongside the launch of Enshrouded 1.0, which leaves early access and becomes fully released, and Warhammer 40,000: Boltgun 2, both of which are available for streaming on GeForce NOW at launch. In addition, 10 new games are joining the cloud this week, allowing members to apply the new controls in a variety of supported titles. The article notes that DLSS 5’s 3D‑Guided Neural Rendering model is improving by 2×, with a debut in NBA 2K27 on Oct. 16 on GeForce NOW, GeForce RTX 50 Series GPUs and RTX Spark laptops. Members can try the new 4.5 controls and high‑performance cloud gaming with a day pass, which can be applied toward a first monthly membership. The source is NVIDIA AI.
Dial Up the Cloud: NVIDIA DLSS 4.5 Controls Arrive on GeForce NOW
NVIDIA has rolled out DLSS 4.5 controls to GeForce NOW, allowing members to adjust image quality, latency and ray‑traced visuals on cloud‑streamed games without needing the latest hardware. The update coincides with the launch of Enshrouded 1.0 and Warhammer 40,000: Boltgun 2 on the platform, and 10 new titles are added this week. DLSS 4.5 offers Super Resolution, Dynamic Multi Frame Generation and Ray Reconstruction, with Ultimate members accessing up to 4× frame generation on RTX 5080 rigs.
Why it matters
The ability to fine‑tune AI‑driven graphics in cloud gaming expands the reach of advanced rendering techniques to users without high‑end hardware, demonstrating AI’s role in democratizing visual fidelity.
Topic dossiers NVIDIA